
“When we added the first things that the player could pick up, push, or play around with in the environment. Jody Sargent, Principal Environment Artist Being able to be a part of creating the beautiful rock structures in the Carja tribe areas, and the snow-capped mountains of the Nora tribe, wrapped in rusted Horus tentacles, it was all just magic! I also love feeling inspired by the team I work with, getting to see the character art, beautiful concepts, VFX, and everything else is very, very special.” “As Principal Environment Artist, I had so many memorable moments! Horizon is a fantastic world to work in and full of so much lore and history. What are some of your most memorable moments from your time on the project?

Today, some of our sprites celebrate favourite moments and lasting experiences from their journey with our good friends, Guerrilla! We’re so very proud to have joined Guerrilla on this wonderful adventure, becoming a part of expanding their iconic Horizon franchise and the launch of the exceptional and immersive PS VR2 hardware. Bringing the world of Horizon to VR with GuerrillaĪ collaboration between Guerrilla and Firesprite, the co-development of Horizon Call of the Mountain, has been an incredible and very special journey for us.
